Rottenlands

Build your deck and defend against the Mold!

Rottenlands wasn’t always rotten. These lands were once fertile, prosperous and full of life. Then the Mold appeared, corrupting the vegetables and turning them into savage creatures. With the lands no longer safe, the fruits were forced behind the walls of their cities, where they now fight to keep the corruption out.

Your task is to help them hold their ground. As part of the Cacti Basket, build up your defenses, place structures, deploy units and use your cards to stop the moldy creatures before they reach your walls.

Screenshots

Field Guide

Find out more about what content we have added in RottenLands here!

Heroes

Units are the allies you deploy into battle, each bringing their own way of holding back the moldy vegetables.

  • Berry Knight — Small, angry and always in a pack of three, Berry Knights swarm enemies with a constant flurry of melee attacks.
  • Sir Spear — With a precise aim, he can hurl spears from afar to any lane, but can still hold his own when enemies get too close.
  • Pinetank — He takes the front line, soaking up pressure and pushing enemies back to keep the battlefield under control.

Enemies — the Rot

Corrupted by the Mold, enemies are the creatures standing between you and the safety of your walls.

  • Cherry Tomatoes — Fast, weak, and rarely alone, Cherry Tomatoes swarm the battlefield and can quickly become overwhelming when left unchecked.
  • Rootato — Rootato gets up close and uses its tangled roots to strike and tear through your units.
  • PumpKing — Slow and incredibly tough, PumpKing marches straight for your wall before blowing itself up on impact for massive damage.

Strategies

Structures are your main fortifications, each bringing a different way to control the battlefield and keep enemies away from your walls.

  • Ranged Tower — A simple and reliable tower that fires magic projectiles at enemies at a steady pace.
  • Pulse Tower — Releases damaging waves around itself, hitting every enemy caught within its area.
  • Bomb Tower — Launches cannonballs that explode on impact, damaging the target and nearby enemies.
  • Sniper Tower — With exceptional range and perfect aim, it deals heavy damage from afar, but cannot attack enemies that get too close.

Deck reference

They are powerful one-use cards that can quickly turn the tide of a battle with immediate magical effects.

  • Juiceplosion Spell — Unleashes a large, powerful explosion that deals heavy damage to every enemy caught inside.
  • Zap Spell — Damages and briefly stuns enemies in its area, interrupting their advance.
  • Poison Cloud Spell — Poisons enemies within its area, leaving them more vulnerable to incoming damage.
  • Mirror Spell — Duplicates a card from your hand and gives you the copy at a much lower cost.

Cards