Hello everyone!
We are excited to announce that the DEMO for Rottenlands is finally out!
PLAY HERE
We’re looking forward to seeing you guys play and we’re waiting for your feedback!
We currently have a suggestions form and a bugs form if you go here
You can also reach us at arsvatra@gmail.com
Thank you for supporting us, we hope that you will enjoy to play the demo as much as we did making it.
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NEXT FEST PATCH: 18.10.2026
NEW:
- When receiving damage, a particle effect appears next to the wall from the lane from which you are getting hit.
- Loading screens have fun facts and a cool animated loading title
- A special finale now appears after completing the final level on each slot. Repeat clears use the usual completion screen.
-More music added, following you through both main menu and levels. It continues at a lower volume when paused.
IMPROVED:
- Normal Damage numbers pop or impact then fade while Critical hits stand out more
- Added an animated border around the hovered cards during gameplay.
- Volume slider offers a finer control at lower levels.
- The deck builder card info panel is smaller and stays at its intended size.
- In the tutorial, the unit now waits for you to choose a deployment goal before advancing.
FIXED:
- Selected outlines for towers and units no longer show through pause, settings and other full-screen panels.
- Saved audio levels now take effect when the game starts, without having to move a slider.
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KNOWN ISSUES:
Resolutions below 1920 x 1080 temporarily unavaiable
Resolution options below 1920 Γ 1080 are temporarily unavailable while we investigate a fullscreen visual issue.
Priority buttons on towers currently donβt seem to work
We are looking into it, in the meantime we recommend just ignoring them. They sometimes work when you first choose it but it isnβt reliable enough to take into consideration when playing.
Units underwater
In some levels with water, the units are submerged in it and might be difficult to notice. It isnβt necessarily a bug, but we now see that it might affect the gameplay negatively. We will rework how the units look in water levels.
Possible save even if never played
It seems that when the game starts for the first time, there is a save file already filled. It’s just a visual thing as pressing on it will still start with the cinematic from 0
2 Deckbuilding buttons
They both do the same thing
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If an issue persists contact us at arsvatra@gmail.com or fill our bug report form on our site
We’re sorry about these issues and we will post a patch for these soon!


